I have also a problem with BSP, also final compile (i think it is something with the light, because relight.bat doesn't work and the error is directly after "Light World").
c:\bsp\pball2\quake2\pball\mapfiles>call ..\compilers\qbsp -onlyents anubis_b3
c:\bsp\pball2\quake2\pball\mapfiles>..\..\util\qbsp3 -onlyents anubis_b3
----------- qbsp3 -----------
original code by id Software
Modified by Geoffrey DeWan
Revision 1.09
-----------------------------
onlyents = true
gamedir set to c:\bsp\pball2\quake2\pball\
entering c:\bsp\pball2\quake2\pball\mapfiles\anubis_b3.map
1 seconds elapsed
c:\bsp\pball2\quake2\pball\mapfiles>call ..\compilers\rad anubis_b3
You should obtain the Arghrad 3.00 Test before lighting.
Unfortunately it can't be redistributed, so grab it here:
http://forums.gamedesign.net/viewtopic.php?t=49129
Then place arghrad.exe in c:\bsp\quake2\util
and delete the echo's from c:\bsp\quake2\pball\compilers\rad.bat
----------------------------------------------------------------
c:\bsp\pball2\quake2\pbaa\mapfiles>..\..\util\arghrad -gamedir C:\bsp\pball2\qu
ake2\pball anubis_b3
----- ArghRad 3.00T9 by Tim Wright (Argh!) -----
----- TESTING VERSION, DO NOT REDISTRIBUTE -----
Modified from original source code by id Software
----- Settings -----
-gamedir set to C:\bsp\pball2\quake2\pball\ (game pak dir)
----- Load BSP File -----
reading c:\bsp\pball2\quake2\pball\mapfiles\anubis_b3.bsp
no vis information, direct lighting only
----- Light World -----
************ ERROR ************
MAX_PATCHES
c:\bsp\pball2\quake2\pball\mapfiles>call ..\compilers\runmap anubis_b3
Ein Unterverzeichnis oder eine Datei mit dem Namen "c:\spiele\paintb~2\pball\map
s\inprogress" existiert bereits.
c:\bsp\pball2\quake2\pball\mapfiles>copy anubis_b3.bsp c:\spiele\paintb~2\pball\
maps\inprogress
1 Datei(en) kopiert.
c:\bsp\pball2\quake2\pball\mapfiles>c:
c:\bsp\pball2\quake2\pball\mapfiles>cd \spiele\paintb~2
C:\Spiele\PAINTB~2>pause
Drücken Sie eine beliebige Taste . . . _
PS: Sorry for my english 