XtremeBain
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« on: Jan 07, 2007, 02:46 PM » |
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Pepperoni on #paintball suggested that someone make a low gravity siege server. Minutes later, the -ch1ll- US-East Low-Grav Siege spawned into existance. You can connect to it at ch1ll.com:27933 or 69.72.221.162:27933. The current map rotation consists of siegecastle and zsiege which have been modified for low-gravity use. Let me know if you have any suggestions or comments.
Edit: There's a 30 minute timelimit and 150 point limit on both maps.
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SkateR
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« Reply #1 on: Jan 07, 2007, 02:55 PM » |
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lmfao, sick.
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matze
Junior Member

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« Reply #2 on: Jan 07, 2007, 05:15 PM » |
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Just tried it. I mean, yea. Get soccer popular.  Probably just need more players, don't know. edit: There are some areas where you can get stuck or see through walls. 
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« Last Edit: Jan 07, 2007, 05:17 PM by matze »
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loial21
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Posts: 284
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« Reply #3 on: Jan 07, 2007, 06:00 PM » |
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I am glad to see a premier community member do this.
A curious twist / request. Is there a way to code a server setting that would allow players to toggle the gravity from 800 to what ever the admin has it set at? Yes? No?
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Zorchenhimer
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« Reply #4 on: Jan 07, 2007, 06:10 PM » |
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now that would be awesome. unfortunately i dont think you could easily work that out, if you could at all. well, it depends on how you want to regulate it actually. wait do you mean a separate grav. setting for each player?
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"We Americans are freedom loving people and nothing says freedom like getting away with it" -Guy Forsyth Galbadia Hotel - Soundtracks
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KnacK
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« Reply #5 on: Jan 07, 2007, 06:17 PM » |
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I am glad to see a premier community member do this.
A curious twist / request. Is there a way to code a server setting that would allow players to toggle the gravity from 800 to what ever the admin has it set at? Yes? No?
If you set an rcon level low enough and set a password that is pulbicly known and have that rcon level ONLY change gravity, then I think that would work.
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loial21
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« Reply #6 on: Jan 07, 2007, 06:50 PM » |
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Thanks LBM (little blue man) and Zorch for the 311. That is a well thought work around Knack. I might try that.
Clarification. I was looking for a cvar that would allow individual players to toggle a bind from a 'current server gravity setting' to 'gravity 800' and back to current server setting. Can this cvar be made?
Here is why.. Evasive maneuvering. I strike the bound key to drop fast and land and if needed, I restrike bound key to jump high. Also if I am not mistaken strafe jumping is faster in 800 than low gravity, this is good for short bursts of speed and evasive bunny hopping. If strafe jumping is faster in 800 grav, what would happen when running 100 mph and you hit the 'grav_toggle' key? All kinds of possibilities and Kind of 'Matrix' like if you think about it. The ability to adjust your gravity by thought or in this case a bound key. So yes Zorch it would be a player setting in that sense. Again thanks,
Any thoughts?
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« Last Edit: Jan 07, 2007, 06:54 PM by loial21 »
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Zorchenhimer
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« Reply #7 on: Jan 07, 2007, 06:56 PM » |
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come to think of it, that would get kinda annoying. just imagine this one player that loves to mess with people and hit the key to see other players fall to their doom. a server-wide setting would not be fun. however, if you could have a per-player setting, now that would be fun.
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"We Americans are freedom loving people and nothing says freedom like getting away with it" -Guy Forsyth Galbadia Hotel - Soundtracks
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loial21
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Posts: 284
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« Reply #8 on: Jan 07, 2007, 07:26 PM » |
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Again Knack and Zorch thank you both.
Bain sorry for the take over. I look forward to playing tonight. Hopefully someone with some skills and juevos will join.
Jitspoe, Can this cvar be made?
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PiCaSSo
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« Reply #9 on: Jan 07, 2007, 07:44 PM » |
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I'm just guessing but the only current way would be to drop the "cvar_set" level from 100 to 0 in commands.txt then make binds like:
bind h cvar_set sv_gravity 800 bind z cvar_set sv_gravity 100
I don't think any of the above is safe as anyone would be able to change all the cvars.
My guess is that it would have to be created but isn't a very good idea to begin with due to the fact that it could be made to be very annoying.
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loial21
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« Reply #10 on: Jan 07, 2007, 07:56 PM » |
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Thus my request to my best friend in the whole wide world, Me.
Of course I meant Jitspoe. He sure is a swell guy. Why i bet if he were in charge of coding for this game, he would surely whip out a new cvar to demonstrate his greatness.
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Zorchenhimer
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« Reply #11 on: Jan 07, 2007, 09:00 PM » |
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if i could i would put it in myself and send the code to jits, but i lack the know-how. but hopefully that will end soon... hopefully. (my 'intro to computer programing' class starts this coming semester)
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"We Americans are freedom loving people and nothing says freedom like getting away with it" -Guy Forsyth Galbadia Hotel - Soundtracks
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XtremeBain
Member
 
Posts: 85
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« Reply #12 on: Jan 07, 2007, 09:43 PM » |
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I was looking for a cvar that would allow individual players to toggle a bind from a 'current server gravity setting' to 'gravity 800' and back to current server setting. Can this cvar be made?
There is only one setting that effects the gravity level of the server, which controls the gravity of all items (all equipment, flags, paintballs, players, grenades). Without some major physics reworking this can't be controlled on individual players. The ball speed is also jacked way up on this server, I just wish there was some way I could force expert rail-pgps without requiring a new game binary  If anyone else has any crazy (or not so crazy) gametype requests get ahold of me and let me know, I'll let it play on a server for a while to see how it goes.
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Zorchenhimer
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« Reply #13 on: Jan 07, 2007, 09:58 PM » |
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ive got an idea that me and my roommates and a good bunch of other people love. a match thats human (4 or 5) vs bots (15 to 20) with a 200 sec elim time (or just elim mode) on a mid-sized or semi-large map. nitefactor works really good for this. its very fun, even when the score is 30 to 5 (bots to humans).
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"We Americans are freedom loving people and nothing says freedom like getting away with it" -Guy Forsyth Galbadia Hotel - Soundtracks
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PiCaSSo
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« Reply #14 on: Jan 07, 2007, 10:05 PM » |
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Rail PGP FTW... I wish someone could bring it back!
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XtremeBain
Member
 
Posts: 85
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« Reply #15 on: Jan 07, 2007, 10:07 PM » |
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a match thats human (4 or 5) vs bots (15 to 20) with a 200 sec elim time (or just elim mode) on a mid-sized or semi-large map.
Sorry no bots 
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Eiii
Member
 
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« Reply #16 on: Jan 07, 2007, 10:10 PM » |
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Clarification. I was looking for a cvar that would allow individual players to toggle a bind from a 'current server gravity setting' to 'gravity 800' and back to current server setting. Can this cvar be made?
If you mean to have each player have their own individual gravity, then that would require a lot of server-side coding and some changes to the client-side prediction stuff. If you mean to just have each player have control over the gravity cvar, then that could be done by making the "cvar_set" command in commands.txt to 0, and only having people on the server that you trust. It also could be done by playing with the server-side code, and you wouldn't need to trust anyone in the server, but you'd need to do some work for that to happen. Also, I think it would be kind of annoying to have the gravity changing 10 times a second. I think it's a bad idea in general, because it sounds like it would only be used on your server, and would take a pretty decent amount of time to implement. Feel free to do it yourself, though.
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Zorchenhimer
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« Reply #17 on: Jan 07, 2007, 10:21 PM » |
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Sorry no bots  aw poo...
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"We Americans are freedom loving people and nothing says freedom like getting away with it" -Guy Forsyth Galbadia Hotel - Soundtracks
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loial21
Senior Member
  
Posts: 284
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« Reply #18 on: Jan 07, 2007, 10:29 PM » |
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Thank you for the quick feedback Xbain. *edit and u too ToTo (eiii thanks)
So its looks like both those ideas requires the reworking of Jitsy 'foshizzle physics', to bad.
But wait! Even though I dont know the code, I do know Bo and Bo knows modification. Maybe he can help.
What about this? Decoy: Sort of like the Hologram in Duke3D, except it shoots.
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Eiii
Member
 
Posts: 181
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« Reply #19 on: Jan 07, 2007, 10:46 PM » |
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That's doable, but would requre both server-side and client-side modification, and doesn't really fit the game. :/
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loial21
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« Reply #20 on: Jan 07, 2007, 11:35 PM » |
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Thanks.
Does not 'fit the game'?
Ok I will bite on this. How so bubba?
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Eiii
Member
 
Posts: 181
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« Reply #21 on: Jan 07, 2007, 11:58 PM » |
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How does it fit the game? This game is pretty simple, and should remain so. Just people shooting at each other. Save the decoys for your more strategic shooters.
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jitspoe
Platinum Member
  
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« Reply #22 on: Jan 08, 2007, 02:55 PM » |
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I can't imagine decoys being anything but annoying for a lot of people. "I keep shooting this guy and he won't die!"
As for all the other requests: Do you want me to ever finish this next version?
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BALETED!
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PiCaSSo
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« Reply #23 on: Jan 08, 2007, 03:54 PM » |
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TickTock, Tick Tock....
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loial21
Senior Member
  
Posts: 284
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« Reply #24 on: Jan 08, 2007, 08:05 PM » |
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Jitspoe? What decoy can not be shot and nullified? The decoy I am talking about uses the male grunt, the skin textures blink (if you pay close enough attention) and they are destroyed with one shot from a blaster. You get one decoy until that one is destroyed. This can be done by the same key the created it.
These are requests for lack of a better term a q2 dp mod. I for one would like to see the WOD grapple hook.
As for your question.
"Release the Kraken!"
Pics deleted.
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« Last Edit: Jan 09, 2007, 01:57 AM by loial21 »
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