http://www.logictechnologies.com/keith/nhb/nhb_beta5.zipWhat's been done...
- Fixed the texture error NightRyder found.
- Took most of the snake out of the lower detour. It's a good deal faster now.
- Just as you enter the lower detour you will see a new ledge that requires a fairly easy (if I can do it) double jump that will bring you out to the middle on your side.
- There are two areas as you approach the middle from your base that could be the only feasible places to allow fast transition to the middles' third level. One area has some sand-like object piled in the corner, but was impossible to make the jump up. The other side (by the odd looking ramp to the second level) had nothing. I fixed both of those sides so you can now make a fast transition to the third level without going up that fancy ramp assembly in the middle of each side. The reason the sand-pile side was impossible was because the corner you were jumping up at was less than 90 degrees. You would essentially get pinched up in the angle when trying to make the jump. You'll notice a small elegant fix to that tight angle. This angle also occurred on the other sides' fast transition point, but has been elegantly fixed as well.
- In order to transition to the fourth level in the middle, and gain access to the middle area's high detour entrance, you had to gain an incredible amount of speed in order to make it up the ramp and wall face. You can now almost stand at the top of the ramp and do an easy double jump to gain quick access to that fourth level and high detour path from middle.
- When entering the opponents base through one of the sides there is a hill in the middle of the path. It looks like you could easily jump that hill into the bases' window. Although you could do that jump (or at least I could), it was extremely difficult. I moved the hill back a few units towards the window. The jump is still not extremely easy, but is more possible than before from a greater variety of angles.
That's all I can think of at the moment.
Question:
Was the map pleasant to look at while playing, and was maneuvering through the map easy and fun? I know my current changes will effect some of this question, but these things are good to know.
God willing, I will try to get on and join in for some testing, if possible.